So, what happened? The journalists figured out that they had been left behind, an irrelevant industry, a footnote, history. That's when we entered into the third age, the Age of Aggression. Suddenly, it seemed like everyone in the games journalism industry was writing articles about gamers being bad people, liking bad things, embracing bad traits, living bad lives in bad houses, believing in bad things, having bad hygiene, and being bad to other people. Suddenly, the very audience they had originally been intended to serve became the villains of the story (an irony that the same thing has happened to Hollywood) and the journalists began to use almost every platform they could to spread the word on just how wretched the "gamer" is, to put them down and call them refuse. Suddenly, larger publications like Forbes got involved, trying to spread this ridiculous smear campaign farther among broader audiences in an effort to rally support to "crush the istic, phobic, toxic gamers!" Suddenly, they proved to all of us that they were driven by agendas, greed, and revenge, not by trying to provide a product or a service.